Strategy is a genre mainly of computer games (it is almost impossible to play this on a console gamepad), in which you will have to think a lot and quickly to win, distributing your army across the battlefield, rebuilding a base or a city and ordering new units.
In this type of strategy, the player is allocated a certain amount of time or actions, for which he can order his own army, build a new building, attack the enemy or do something else provided by the game. At the end of the turn, you will not be able to do anything, because at this time the computer or another player will walk.
RTS (Real Time Strategy)
Real-time strategies appeared a little later than their step-by-step counterparts. In it, you don't have to wait for the opponent's move, because everything happens at the same time. Due to the peculiarities of the genre, players will have almost no time to think about tactics and further actions, so they will have to act as quickly as possible. Delay an extra minute, you will simply be crushed by a stronger army or lured into a monstrous trap.
Features of strategies: