Infernal (2007) PC
Infernal is a shooter about the confrontation of paramilitary detachments of hell and heaven with the scene of action on Earth. Having forgotten about the main mission, the leaders of the detachments exploit subordinates for personal purposes. As long as the force is in balance, even if millions of representatives die on both sides, the Lord is satisfied with everything.
What the hell is this?
Ryan Lennox was an archangel – a fallen angel who got tired of serving the Forces of Light, and he defected to the dark side. Naturally, the former bosses were very puzzled by the betrayal of an excellent agent, and they sent a chase after him. The hero, of course, is not happy that he will have to kill his former employees, but the situation forces him. Fortunately, in hell he learned paranormal abilities: telekinesis, teleportation, levitation. He even knows how to slow down time.
To hell with technology
The basis of the gameplay is the ability to use Ryan's psi abilities. Thanks to them, the hero gets advantages in almost any situation and can crack any locks, and electronic ones. When using skills, psychic energy or mana is spent. It recovers quickly, but in some places and under certain conditions it drops to zero. In a church, for example, you only have to shoot, and if you want to use magic, you need to seriously sin in a holy place or go to a worse one.
The protagonist does not leave behind traces of crimes: he absorbs the vital energy of the dead, and incinerates the bodies, having previously collected supplies from the dead. You can carry a very limited number of cartridges, their selection from each corpse is tiring, but without this you can be left with an empty magazine after a couple of skirmishes. Infernal Classic Armament:
- the pistol is our everything, we will shoot little from the rest of the weapons;
- AK-47;
- M4A1;
- sniper gun;
- microwave gun;
- flamethrower;
- mines with grenades are not common.
Picture
The appearance of the game causes conflicting reviews. On the one hand, special effects when activating skills, burning everything around, ionizing radiation and shader water surface are admirable. On the other hand, albeit highly polygonal, but identical models of opponents in different j

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