Project I.G.I. (Project IGI: I'm Going In) (2000) PC
Project I.G.I.: I'm Going In is a third–person arcade shooter with elements of stealth action, which is a continuation of I.G.I.-2.
Plot
The main character David Jones is an elite special forces fighter who is thrown into the enemy's rear. He will have to carry out an important mission at a military facility in the vastness of Russia, owned by a private person – a certain Joseph Priboy. He is suspected of stealing nuclear weapons.
After learning about the guests at the military base, the Surf is evacuated by helicopter, the protagonist has to fight his way to the fighter and get involved in an aerial chase. After catching Joseph, David learns that he was kidnapped and framed by his uncle, who is engaged in dark affairs with nuclear warheads. Then KGB officers interfere in the case.
Gameplay
Artificial intelligence makes battles interesting, because the enemy can bypass from the rear or from the flanks, snipers located on towers are covered by fire, and enemy soldiers appear in random places, sometimes even behind their backs.
In David's arsenal there are several types of shotguns, pistols, assault and sniper rifles, machine guns, grenades and one rocket launcher. The commandos have the following types of transport at their disposal: an armored personnel carrier, a fighter and a passenger car, in addition to them, tanks, an armored train, a helicopter and other paramilitary equipment will meet in the game.
Some objects are interactive in terms of destruction: walls collapse from a rocket salvo, and through wooden partitions you can kill enemies, especially if you use a shotgun for this.
Features
- At one time, Project I.G.I. was notable for realistic models of weapons.
- Throughout all 14 missions, the hero is assisted by Anya, an expert in the field of computer technology.
- The game lacks the ability to persist, which requires the development of tactics, caution and m
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