Project I.G.I.: I’m Going In (2000) PC
Project I.G.I.: I'm Going In is an arcade stealth shooter with a first–person view developed by Innerloop studios. The game can be considered the progenitor of current stealth projects, such as Hitman or Splinter Cell. At the time of its release, it was one of the first spy thrillers.
Gameplay
Although Project I.G.I. did not have amazing graphics, it was able to win the hearts of gamers with its amazing gameplay. The main character is an experienced spy David Jones, who also served in the Special Forces in the past. After being wounded, he began working for the I.G.I. group, whose goal is to search for an arms dealer, Joseph Priboy, and also to prevent the terrorist from causing chaos and panic. As such, there is no plot, the whole game is based on 14 missions, in each of which it is necessary to stop smugglers, defuse a bomb or destroy enemies.
Although formally Project I.G.I. is an arcade shooter, it can be called a full-fledged stealth. There is no possibility of saving in the game, for hardcore players, this may be a positive quality, but for ordinary people it is not. Even if you made a mistake at the very end of the mission, you will have to go through again from the very beginning. Another distinctive feature of Project I.G.I. is the endless spawn of enemies, so you will have to take into account all the risks and choose the safest way to pass.
Despite the fact that raising the alarm threatens a failed mission, there are only 2 silent weapons in the game: a knife and an MP5 with a silencer. In order to scout the area and find out the location of the opponents, the developers added binoculars and a navigation computer that can show even the weak points of the enemy base.
Result
Positive:
- Stealth.
- A large selection of weapons.
- A variety of missions.
- Variability of walkthroughs.
- Soundtrack.
Minuses:
- Graphics.
- Physics.
- Bad character animation
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