Driver: San Francisco [v 1.04] (2011) PC | RePack by R.G. Mechanics
The French studio Ubisoft has an absolutely paradoxical problem – there are half a dozen legendary series in their luggage that no one needs today. Occasionally the French remember this and try to revive the former greatness of series like Splinter Cell, Heroes of Might and Magic or, as in this case, Driver. The "Driver", however, was lucky – the new game in the series was a hit.
Clinical death
The Driver series has suffered from the increased popularity of the entire Ubisoft. If the previous three "drivers" were rather an author's statement, then the new part could not afford such luxury. That's why the French have been coming up with a continuation formula for a long time – and just ingeniously got out of the situation.
If we decompose the series into components, it turns out that each of the parts was based on several key factors:
- Great graphics.
- Open world.
- The ability to get into any car.
- A cool detective story.
All this remained in Driver: San Francisco, but instead of an art house on the GTA field, Ubisoft were able to turn the game into a mass product.
And this was achieved by one simple and original feature. In the story, the familiar detective Tanner falls into a coma. The state of clinical death causes an unreal anomaly – he becomes able to inhabit the body of any driver, taking control of the car from him. The whole formula of the game is based on this.
So, let's say, in the second mission we have to deliver ourselves to the hospital. We "move in" with the ambulance driver and rush to the hospital as quickly as possible. When intercepting a criminal, we, with the help of sudden movements between cars, can block his escape routes, alternately driving several police cars at once.
Thus, Ubisoft managed to avoid an increased rating (because now you don't have to steal a car) and at the same time make the game as exciting as possible. Each new mission in Driver: San Francisco is not just a race, but a staged race with a set goal. Each new task in the game is scripted and calculated, which is why the cinematography of the game is off the scale. Ubisoft managed to come up with a new format of racing games, w
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