Patron
Patron is a classic city-building simulation set in the Middle Ages. The user becomes the ruler of a small settlement, which must be transformed into a prosperous city.
Review
Patron has no storyline and the gamer is not given specific goals to achieve in order for the settlement to flourish. The user chooses his or her own development path, using all available resources and opportunities.
The gameplay itself, in fact, does not put any limits on the duration of the passage, as it is a sandbox with endless gameplay. The user in this environment acts as something like the mayor of the town, who is required to make difficult decisions and face their consequences.
Gameplay
Among the main gameplay chips of the city-building simulator Patron should be highlighted:
- The key focus should be on meeting the needs of the population and keeping an eye on their mood.
- If there is a sufficient level of dissatisfaction, the inhabitants can start to revolt and can even unleash a whole uprising that will end the game.
- It is important to make sure that people get food and other basic goods in proper quantities.
- Requires the extraction of resources and stockpile them for the winter, so as not to starvation and shortages.
- There is a wide variety of buildings that need to be built to develop the city's infrastructure, to provide housing, to produce goods, and so on.
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